When a Mister Handy is added to the vault, a Mister Handy shipping box will appear in a storage room.Unlike dwellers, Mister Handies can be revived in survival mode.When a Mister Handy is destroyed, it explodes like a mini nuke. ![]() Once destroyed, they can be fully repaired for 2,000 caps or removed from the vault like a dead dweller. Damage just accumulates until they are destroyed. While Mister Handies take damage like a dweller, they cannot be healed.Its standard weapons are a flamer and built in rotary saw. Invaders will stop in each room and wait for it to catch up. A Mister Handy will follow invaders to fight them in every room on its floor.They do not trigger dwellers to gain levels or complete training levels. ![]() Responding to incidents is not optional but a Mister Handy can be dragged away temporarily. In the vault, a Mister Handy defaults to collecting resources but can be instructed not to.Handy is "full" it will return to the vault. Handy can collect/carry a maximum of 5,000 caps once a Mr. They do not collect weapons or outfits and they avoid all fights. Mister Handies in the wasteland collect only caps. ![]() A maximum number of five Mister Handies can be collecting caps in the wasteland simultaneously.
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